Shaz, Edenocht’s forbidden War wizard, his elemental mage, Serin, and miniature warriors the Minca begin their insurmountable task of securing the ancient artifacts, the Sev-Rin-Ac-Lava. Their first task of finding the sheath to the sword Shaz already has taken them to the realm of their friends the Minca. The companions find themselves in a world torn open by earthquakes and melted earth as the evil Necromancer Semias Trevelis reincarnates an ancient Runecaster to remake one of the ancient artifacts.
The only hope in closing the torn and scorched realm is with the help of the two remaining descendants of the original mages of old, but Shaz doesn’t even know about them, to begin with, let alone who they are or how to find them. Can Shaz and his friends be able to outsmart the cosmic powers at play and bring together the elements once again, or will there be a ripple of desolation across the planet?
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